EA vs MSFT: Electronic Arts Inc. vs Microsoft Corporation Historical Returns & Investment Comparison

This EA vs MSFT comparison analyzes the historical stock performance of Electronic Arts Inc. and Microsoft Corporation side-by-side. Using real, adjusted market data, this tool shows how identical investments in both stocks would have performed over time—highlighting differences in returns, volatility, and consistency across market cycles.

Use the interactive calculator below to adjust the investment amount and time period, visualizing how Electronic Arts Inc. and Microsoft Corporation have historically performed against each other.

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Performance Summary

$10,000 invested from 1989 to 2025 (37 years)

Head-to-Head Record

16
EA Wins
0
Ties
21
MSFT Wins

Over the 37-year comparison period, Electronic Arts Inc. outperformed Microsoft Corporation in 16 years, while Microsoft Corporation outperformed Electronic Arts Inc. in 21 years.

EA - Electronic Arts Inc.

Average Annual Return:+27.86%
Best Year:+302.63% (1991)
Worst Year:-71.74% (2008)
Win Rate:70.3% (26/37 years)
Total Value:$3,512,317.81
Total Gain:+$3,502,317.81 (+35023.18%)

MSFT - Microsoft Corporation

Average Annual Return:+31.68%
Best Year:+127.22% (1987)
Worst Year:-62.79% (2000)
Win Rate:77.5% (31/40 years)
Total Value:$63,781,897.96
Total Gain:+$63,771,897.96 (+637718.98%)

Overall Winner: MSFT with an average annual return of 31.68% (vs 27.86% for EA)

Understanding EA vs MSFT Performance

When comparing Electronic Arts Inc. and Microsoft Corporation, investors should consider multiple factors beyond just total returns. Volatility, consistency of growth, dividend payments, and sector-specific risks all play crucial roles in determining which stock might be better suited for your investment strategy and risk tolerance.

Historical performance data shows how each stock responded to market downturns, economic expansions, and company-specific events. While past performance doesn't guarantee future results, understanding these patterns can help inform investment decisions and portfolio allocation strategies.

Cumulative Growth Comparison

A $10,000 investment in Electronic Arts Inc. grew to $3,512,318, compared to $63,781,898 for Microsoft Corporation over the same period.

Year-by-Year Comparison

YearEA ReturnEA CumulativeMSFT ReturnMSFT CumulativeDifferenceWinner
1989 (Start)-$10,000.00-$10,000.00-Initial Investment
1990+10.61%$11,060.61+62.24%$60,406.07-51.63% (MSFT)MSFT
1991+7.14%$11,850.67+69.58%$102,435.17-62.43% (MSFT)MSFT
1992+302.63%$47,714.53+123.24%$228,680.64+179.39% (EA)EA
1993+119.27%$104,623.18+12.34%$256,889.66+106.93% (EA)EA
1994+50.47%$157,426.73-5.29%$243,309.53+55.76% (EA)EA
1995-35.29%$101,864.35+52.57%$371,227.53-87.87% (MSFT)MSFT
1996+37.05%$139,604.22+45.79%$541,228.97-8.75% (MSFT)MSFT
1997+10.37%$154,079.30+84.12%$996,524.76-73.75% (MSFT)MSFT
1998+21.00%$186,435.92+58.35%$1,577,958.22-37.35% (MSFT)MSFT
1999+50.17%$279,965.63+111.53%$3,337,930.90-61.37% (MSFT)MSFT
2000+66.34%$465,685.63+65.60%$5,527,711.79+0.73% (EA)EA
2001-15.65%$392,823.31-62.79%$2,056,960.51+47.14% (EA)EA
2002+53.96%$604,809.02+52.74%$3,141,755.21+1.23% (EA)EA
2003-17.22%$500,687.78-22.88%$2,422,863.26+5.67% (EA)EA
2004+82.61%$914,315.85+2.80%$2,490,701.94+79.81% (EA)EA
2005+29.50%$1,184,022.51+8.81%$2,710,135.61+20.69% (EA)EA
2006-14.08%$1,017,349.25-1.01%$2,682,698.63-13.06% (MSFT)MSFT
2007-5.59%$960,511.75+12.86%$3,027,729.87-18.45% (MSFT)MSFT
2008+14.42%$1,098,991.21+20.84%$3,658,796.67-6.43% (MSFT)MSFT
2009-71.74%$310,567.63-43.79%$2,056,771.16-27.96% (MSFT)MSFT
2010+1.78%$316,087.89+53.44%$3,155,957.24-51.66% (MSFT)MSFT
2011-9.75%$285,262.73-7.94%$2,905,242.80-1.81% (MSFT)MSFT
2012+25.76%$358,755.34-4.75%$2,767,111.96+30.52% (EA)EA
2013-31.83%$244,560.02+2.60%$2,838,991.28-34.43% (MSFT)MSFT
2014+57.66%$385,581.21+39.54%$3,961,633.63+18.12% (EA)EA
2015+105.96%$794,131.54+28.42%$5,087,641.85+77.53% (EA)EA
2016+46.62%$1,164,342.47+21.88%$6,200,739.95+24.74% (EA)EA
2017+19.15%$1,387,346.85+16.51%$7,224,217.07+2.65% (EA)EA
2018+32.70%$1,841,034.28+39.74%$10,095,202.03-7.04% (MSFT)MSFT
2019-27.90%$1,327,327.70+20.22%$12,136,360.37-48.12% (MSFT)MSFT
2020+33.77%$1,775,550.82+58.26%$19,206,911.25-24.49% (MSFT)MSFT
2021+33.96%$2,378,506.50+39.94%$26,878,701.70-5.98% (MSFT)MSFT
2022-4.98%$2,259,952.34+55.79%$41,874,319.16-60.77% (MSFT)MSFT
2023-8.95%$2,057,692.58-27.69%$30,280,494.98+18.74% (EA)EA
2024+12.10%$2,306,651.36+58.35%$47,949,092.29-46.25% (MSFT)MSFT
2025+8.31%$2,498,323.57+14.50%$54,902,457.42-6.19% (MSFT)MSFT
2026+40.59%$3,512,317.81+16.17%$63,781,897.96+24.41% (EA)EA

Annual returns include dividends and stock splits. Cumulative values show growth of $10,000 invested from the first year. Positive difference means EA outperformed MSFT that year.

Company Profiles

1

Electronic Arts Inc.

EA

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. EA develops and delivers games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. The company has more than 500 million registered players around the world. EA is best known for its sports titles, including FIFA and Madden NFL, as well as popular franchises like The Sims, Apex Legends, and Battlefield.

Key Innovations

  • Pioneering sports simulation games, setting industry standards for realism and immersive gameplay.
  • Early adoption and continuous innovation in live service models, extending game lifecycles and player engagement.
  • Strategic acquisitions of successful game studios and intellectual properties to maintain a strong portfolio.

Business Segments

  • Full Game Downloads
    Sales of complete digital game titles across various platforms.
  • Live Services
    Recurring revenue from in-game purchases, subscriptions (e.g., EA Play), and other ongoing content within games.
  • Mobile
    Development and monetization of games specifically for mobile devices.
2

Microsoft Corporation

MSFT

Microsoft Corporation is a global technology powerhouse that develops, licenses, and supports a wide range of software products, services, and devices. As of 2026, the company has successfully transitioned into an 'AI-first' organization, leveraging its strategic partnership with OpenAI to integrate generative AI across its entire tech stack. Microsoft is the dominant provider in enterprise computing through its Windows operating system and Office productivity suite, and it is a leading player in the global cloud market with Azure. Its business model centers on digital transformation, cloud infrastructure, and the emerging economy of autonomous AI agents.

Key Innovations

  • Azure AI Services & Copilot Ecosystem
  • Windows 11 and Next-Gen 'Copilot+' AI PC architecture
  • Microsoft 365 Copilot (Generative AI for productivity)
  • HoloLens and Mixed Reality (Industrial Metaverse)
  • Custom Silicon: Azure Maia AI Accelerator and Azure Cobalt CPU
  • Topological Quantum Computing (Majorana 1 chip)
  • Agentic AI: Autonomous digital coworkers built on Copilot Studio

Business Segments

  • Intelligent Cloud
    The company's primary growth engine, consisting of public, private, and hybrid server products and cloud services. Key offerings include Azure—a comprehensive cloud platform for computing, networking, and AI—as well as SQL Server, Windows Server, GitHub, and Nuance Healthcare. In 2026, this segment is heavily focused on scaling AI 'superfactories' and providing the infrastructure for large-scale generative AI workloads.
  • Productivity and Business Processes
    Focuses on productivity, communication, and information services. It includes Microsoft 365 (formerly Office), which has evolved into a Copilot-integrated subscription service for both commercial and consumer users. This segment also encompasses LinkedIn (talent and marketing solutions), Dynamics 365 (cloud-based ERP and CRM), and the Microsoft Power Platform for low-code development and hyperautomation.
  • More Personal Computing
    Encompasses products and services geared toward end-users and developers across devices. This includes Windows OEM and commercial licensing, Surface devices, Search and news advertising (Bing and Copilot), and Gaming. Following the acquisition of Activision Blizzard, the Gaming division includes Xbox hardware, content, and services like Game Pass, making Microsoft one of the largest video game publishers globally.

How This Comparison Works

Our stock comparison tool uses adjusted closing prices to calculate year-by-year returns for both stocks. This ensures an apples-to-apples comparison that accounts for:

  • Dividends: All dividend payments are reinvested
  • Stock splits: Historical prices are adjusted for all splits
  • Head-to-head record: Shows which stock outperformed each year
  • Statistical analysis: Average returns, best/worst years, and win rates

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Important Disclaimer

This comparison tool is for educational and informational purposes only and does not constitute financial, investment, or trading advice. Past performance is not indicative of future results. Historical returns include dividends and stock splits but do not account for taxes, fees, inflation, or individual circumstances. Stock market investments carry risk, including the potential loss of principal. Always consult with a qualified financial advisor before making investment decisions. The data presented is based on historical market data and may contain inaccuracies or delays.